#ifndef BLOCK_H
#define BLOCK_H

#include "Quad.h"
#include "Position.h"

class Block : public Quad
{
public:
	Block( const Position& pos);

	virtual void update( float frametime );
	
	void setSize(float width, float height);

	virtual void setIntersect(Entity* ent, int side){} // Don't care
	void setColor(int nr);
};

#endif // BLOCK_H